![]() While most vanilla events stay the same gameplay-wise, many of them gain new drops from enemies that can be used to the players benefit. During an active boss fight, the Boss Effects debuff will activate, which reduces enemy spawn rates. To make up for this, they often drop more powerful equipment and open up new tiers of progression. That being said, most bosses introduced by Calamity are designed to be much more difficult than those of vanilla Terraria, offering a challenge even to seasoned players, but are not required to progress through the vanilla game's content. The Calamity mod reworks the attacks of most vanilla bosses, and most of these reworks can be seen when fighting them in Revengeance mode or harder. The Calamity Mod's new difficulty modes, Revengeance Mode, Death Mode and Malice Mode (now disabled), increase the challenge even further, often to levels that require rigorous training and complete knowledge of the boss fights. The mod currently adds five new events, twenty-eight new mini-boss encounters, fifty-five new boss encounters and eight new Superboss encounters. Many also drop lore entries, usually explanations about what they are and why they exist. The initial defeat of bosses or events (both vanilla and Calamity) typically results in some form of change within the world, be it new enemies appearing or a meteor crash, indicated by status messages to direct players towards the new content. Most require the use of Summoning items in order to spawn, but others have more unique prerequisites. The Calamity Mod expands on the number of bosses and events that can be challenged throughout the game. Events can also have their own unique bosses and mini-bosses. ![]() Some events will have specified waves of enemies, that become progressively harder as time goes on. Events come in two forms, those being events that can be completed by defeating a certain number of enemies, or events that will finish within a certain amount of time. Mini-bosses also exist and spawn naturally in various biomes under various conditions, which pose a lesser yet still difficult challenge for unsuspecting players.Įvents, on the other hand, are times in which the player is sieged by large swarms of enemies. For example, most bosses have associated summoning items that can be used to spawn them manually under certain conditions, while there are others that will appear after the player interacts in a certain way with the environment. Each has its own particular way of being summoned. ![]() Defeating a boss is usually instrumental in advancing the game in some way. These mostly take place through the forms of Bosses and Events.īosses are passive, resilient enemies that offer no challenge to players. 6 Unimplemented/Removed Bosses and SuperbossesĬalamity mod introduces several challenges for players to overcome during their playthroughs. ![]() 2.17 Artificial Sentience System, AX-P03. ![]()
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